Quantum Graphics Ltd - Unlimited Quantum Graphics Power

G'day mates, and welcome to this short demonstration of Quantum Graphics Ltd.'s revolutionary new computer graphics technology. As you will soon see, what we have achieved here is nothing short of a miracle, and will advance the field by at least one million light years or so. But first, let's have a look at conventional computer graphics as used by most companies right now:
i maed a tree

If you look at this tree very closely, you can see that the trunk, while initially appearing photorealistic, is actually made up of only 3 lines, which are also the wrong colour. Also, due to limitations inherent in current generation computer technology, the foliage at close inspection turns out to be rendered as a formless white blob with green outlines and some kind of doodle inside. Here's a picture of a house, for comparison:
programmer created artwork

This looks different from the tree, but the overall image quality is still sort of shitty. Now, what we at Quantum Graphics Ltd have done is a radical departure from this approach to graphics. While the above picture is made of tiny dots on your computer screen called "pixels" and has a chimney with smoke coming out of it, we are constructing our graphics from an infinite number of invisible subatomic particles called "computational object quantums" or COQs. Here is an example of such a COQ:

You will notice that it is indeed invisible. The principles of building graphics using an unlimited number of COQs are extremely complicated but very easy to understand. If you've read Stephen Wolfram's best selling crime thriller "A New Kind of Science", you know that the universe is actually a 3 by 3 grid of so called "cells", similar to a game of tic-tac-toe. If you take one of these cells and tesselate it into the third or maybe even fourth dimension, you'll end up with a construct that we call a "box", and this is where our technology comes in: if you make this box bigger and bigger and bigger still, the number and size of objects you can fit inside it keeps growing. Eventually, you'll reach the point where all our COQs will fit comfortably inside.

The only remaining problem is that once you've placed your tiny invisible COQs into a box that is UNLIMITED TIMES THE SIZE OF THE ENTIRE UNIVERSE, they become rather hard to find. This is why we use a google inspired search algorithm. As everyone knows, google's power is both infinite AND unlimited. They can take satellite pictures of your house, win a nuclear war against China, and sleep with your girlfriend, and there's nothing you can do about it BECAUSE GOOGLE IS LIKE UNTO A GOD.

Applying the principle of search to an unlimited number of COQs, we can generate almost any conceivable image in an extremely short amount of time. Going back to our first example, here is a gallery of renderings of a tree generated in mere seconds using our new technology:
Click for image
As you can see, the improvement in visual quality is simply astonishing and almost completely independent of the power of your CPU or graphics card.

Unfortunately, my time here is almost up, for I can only stay in your world when the stars are in the right alignment. We will release the full SDK when we have finished tightening up our APIs, and then we will place THIS UNLIMITED POWER into YOUR very hands!

This concludes the presentation of Quantum Graphics Ltd's COQs.
Thank you.
Quantum Power Banzai!

Timothy StJohn
CTO and VP of marketing, Quantum Graphics Ltd.